EarthBound: Problems
Over the past week, my gamer brothers-in-arms, Gavin and Andrew, hinted at EarthBound testing their patience. Andrew, bless him, even went so far to title last week’s post “I loathe this game.”...
View ArticleEarthBound: Getting somewhere (sort of)
So last week I said that this was going to be a make or break week for me. Well, I don’t know that I can say that another couple of hours of play made EarthBound for me, but at least I can say it...
View ArticleEarthBound: Cut!
I finally rescued Paula (for the second time) the other night, and I am glad to have her back in the party. I missed her PSI Powers. But, maybe I missed her extra item slots even more (OK, that sounds...
View ArticleEarthBound: Taking dad’s advice
I’m not totally ready to write off EarthBound. There are, after all, some good things to say about the game. The enemy design is unusual and imaginative, even (or especially) for a genre that spends a...
View ArticleEarthBound: Oh, Poo
I added the remaining player character to my party this week: Poo. Yes, that is his name. I read an article where the writer wondered why his Japanese name was not translated as Pu, but given the...
View ArticleEarthBound: Dungeon Man in the sand
I am currently in the Egypt-themed country of Scaraba, and the story gets pretty interesting. By which I mean, strange. No surprise there, right? Upon arriving in Scaraba, I came upon an NPC on the...
View ArticleEarthBound: Location, location, location
I will say this about EarthBound, it has no shortage of curveballs and it does take you to some strange locations. In a different role-playing game (RPG), some of the locations may not stand out so...
View ArticleEarthBound: The end is the beginning is the end
It took longer than I expected (I blame Thanksgiving, and Mysterious Cities of Gold being on Netflix Watch Instant), but I finished playing through EarthBound over the weekend. This was only my second...
View ArticleCave Story: The zig-zag world
Last week, I promised that this week’s post would be about narrative in Cave Story, but I’m going to put that off a bit, in part because the game is doing a great job of doling out the story bit by bit...
View ArticleLooking back
I first stood in front of the Raging Thrak Inn when I was twelve. The game was still called Gemstone III, and no one in the house was allowed to use the phone when I played, lest I get “booted.” I was...
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